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Engineering_Aarhus University

Teams of Engineering students playing Eship:Navigating Uncertainty in their Entrepreneurship course.

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Nanoscience_Aarhus University

Nanoscience Masters students, at the start of their Entrepreneurship course, seen engrossed in gameplay.

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Team discussion

A team of Engineering students at Aarhus University, Denmark discuss a strategic decision point while playing the game in their Entrepreneurship course.

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Classroom_Aarhus University

A large Enterpreneurship class for Engineering students at Aarhus University as seen towards the end of the game – some teams are pitching to each other while others are finishing gameplay or preparing their pitch.

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Dice roll impact

A team of Engineering students at Aarhus University reacting to a dice roll.

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Short interview with a player

Aukse, Community Manager of Science@Home talks about her experience playing the game.

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Nanoscience_Aarhus University

Nanoscience Masters students, at the start of their Entrepreneurship course, seen engrossed in gameplay.

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Engineering_Aarhus University

End-game Team scores of Engineering Masters students – the team numbers are in blue and their final uncertainty scores are in red. Team 9 pitched to the Facilitator due to odd number of teams playing. Team 2 is the clear winner.

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Pre-classroom Launch Test Run

Students and Researchers of various backgrounds play-testing the game in a University Cafeteria – a video snippet.

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Post-conference gaming

Student, researchers, game designers, citizen science experts, and game developers have a go at the game in a relaxed setting after a long day at the conference.

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Energetic in-game discussion

Participants of the Science @ Home Community and guests of the 2016 Annual Summit experience the game after attending a long day of talks – still engaged!

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The Pitch

A Nanoscience student team pitching their idea developed in-game to another team. A guest observer keeps time and listens in.