We take your teaching needs to another level by applying innovative gamified interventions. We also ourselves create innovative games - check out our latest game ESHIP: Navigating Uncertainty .
We work with seasoned educators and have a good understanding of educational needs of today. We apply gamification strategies for students, new recruits, and continuing education for employees.
No hat fits all heads. Working closely with you, we understand your needs to create a well-tailored solution. Great customization results from intent listening and observing - something we are frightfully good at.
Our mission is to provide educational board- and card-games as tools for harnessing the power of Collective Intelligence
through reflective, face-to-face contact that is made more relevant in an increasingly digitalised world.
Our gamification interventions also aim to promote increased engagement and intuitive learning of concepts.
An award-winning Board Game for Entrepreneurship Education that gets the players to navigate the uncertain world of Entrepreneurship.This is an Explicit-Gamification tool that addresses Implicit Learning Goals.
Even in this digital era most of the important interactions and decisions take place face-to-face. While digital virtual worlds may be able to simulate this, the discussions, deliberations and brainstorming platform offered by a board game is far superior.
Rajiv Vaid Basaiawmoit, PhD, MBA
- an Entrepreneurship Educator
A contextualization of ESHIP: Navigating Uncertainty that is more suited to researchers. The focus is on the uncertainty encountered in a collaborative grant writing process.
The game helps teams construct a skeletal research grant proposal whilst navigating intrinsic and extrinsic factors that simulate real-world uncertainty.
Rajiv Vaid Basaiawmoit, PhD, MBA and Taru Deva, PhD
Download Product SheetA tool for assessment of industry executives' readiness for Open Innovation (OI). The pharma edition has been derived from deep insight from Niclas Nilsson, the then Head of R&D Open Innovation at Leo Pharma, Denmark.
Download Product SheetThe game takes place in a scenario where there’s a job provider and a job applicant. Through a series of game-play actions, these two archetypes will then “playfully imagine” their future selves and do rolereversal actions and thereby look at the “perspective expectation divide”.
Rajiv Vaid Basaiawmoit, PhD, MBA
Download Product SheetThe game helps understanding patent architecture and how to use patents to innovate by making patents more accessible and understandable in a fun manner.
Biosymfonix seeded the idea and provided the required knowledge. Grendel Games created the storyline and executed the project.
Download Product Sheet
We will be participating in Connect@ Bett. Come, talk to us.
We will sponsor and exhibit at the conference. Talk to us and check out our games.